JPCSP - эмулятор игровой приставки PSP, созданный на основе Java технологий. JPCSP е сейчас может запускать некоторые игры. Для запуска эмулятора надо установить Java Runtime Environment ChangeLog: Revision 1285: Implemented new compatibility option "Use Viewport"
Revision 1284: Fix for sceUtilitySavedataInitStart save mode 8. This
might fix programs reporting not enough capacity available on the
MemoryStick Revision 1283: Fix for sceMpegRingbufferConstruct: do not return an error if the 2mb cap was used. Revision 1282: Fix for ORIGIN_ADDR and OFFSET_ADDR: baseOffset is saved on the CALL stack and restored at RET.
Revision 1281: Fixed pspdisplay to also store Alpha-value of colors.
This might fix display problems affecting the whole PSP screen. Revision 1280: Implemented fake sceKernelPollMbx() (for "Phantasy Star Portable"). Revision 1279:Avoid NullPointerException when exiting Revision 1278: Added a fake return for sceSasSetADSR, Heatseeker goes a lot further Cleanup for light commands.
Revision 1277: Fixed ISO file reading: some files were missing in large
directories. This should fix some games displaying "umd file not
found". Revision 1276: Basic implementation of sceKernelSuspendDispatchThread and sceKernelResumeDispatchThread Revision 1275: Restart the list processing after a SIGNAL without callback Revision 1274: sceKernelSleepThread / sceKernelWakeupThread: implemented wakeupCount
Revision 1273: fixes in TRXKICK - do not reset baseOffset after RET
command - more robustness in VideoEngine when processing errors (abort
list display when displaying more than 5 errors) - pspdisplay: reload
new GE after storing previous GE to memory Revision 1272: sceKernelReferThreadStatus: fill waitId with ID of waiting object
Revision 1271: Fix for small swizzled images (e.g. texture_height==1).
Do not display "unknown video command 0xff" just after a PRIM command. СКАЧАТЬ С НАРОДА
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